Hey, fellas! We are proudly introduce to you our Dota 2 Battle Calls Music Pack! This is new vision of DOTA and it will make your games more exiting and epic! Youtube: http://www.youtube.com/playlist?list=PLccDqKekWrpdvviZMerlg_ADU8xzXxi98 Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=584317749…
Hey there, I have began work for my upcoming demo reel & this is going to be one of the pieces, something well out of my comfort zone as an animator. It is a very quick animation as the character used has jet engines and what not. So I have uploaded to sync sketch to be frame by framed. This is overall a couple hours worth…
A class assignment and DW practise. I really hate the design, no concepting done though. 2x1024, diffuse, specular, normal and ambient color. Tricount: 5890 Hope you like it! I really need some critique, whats good, whats bad etc :) Ciao!
Ok I said a while ago I wanted to create a Spartan Shield (finally got my new computer, never use Mesh computers) Ok here is the project brief I created so I can adhere to. This is mainly a test to create normal maps and import into an engine as I had never created a normal map or exported into an engine before. I would…
I decided to re-word this thread as it might have sounded a bit confusing. Let me get some images to explain. Maya: http://puu.sh/lNXsL/e8f1c34b27.png Max: http://puu.sh/lNXEa/17dee3cff4.png The bevelling across software works pretty much the same from what I can tell until it comes to chamfering vertices. Maya will…
Hi all, I decided to practice some lip sync animation because I don't do it often. Any tips, tricks or feedback is welcome. https://syncsketch.com/sketch/175d7aaecaaa/#661256/587791
Alright, so I've decided to make a thread on a scene that caught my interest. This is a concept art piece by Carlos NCT for the Hitman 2 game: https://www.artstation.com/artwork/8lbWPm (This is for the Columbia map in the game) I only played Hitman (2016) and not the sequel (I might, though, it's tempting). This scene will…
I've currently been modelling a low poly pistol and when I came to texture it the resolution of the texture appears to be extremely low both in the viewport and in a test render. I am using Photoshop to edit the uv's, my driver is set to nitrous, I'm using 3DS Max 2013 and my graphics card is GTX 580. This is so insanely…