This will be an Old Abandoned Gas Station. with a Diffuse, Spec and Normal map + AO. The texture size is a 1k The pumps already dissapeared. This Station can only have 400 ~ 500 polys. so I tried to give it as much detail as possible. (Normal map will do the rest).:) Critique welcome:)
*NEW ROLE* Vray modeller/texturer/lighter role Available * Are you an experienced Environment Artist? * Have you got experience of cinematics? * Do you have strong environmental skills? * Can you use V-ray? * Would you be interested in a a 1 week maybe 3 week freelance job? If so, carry on reading!! Based in the London,…
We are currently (or by arrangement) searching for a Specialist in the field of 3D data modelling (100%) with “Freeform” by Geomagic or “Zbrush” by Pixologic Kunstgiesserei St.Gallen AG employs approx. 50 staff members from various professional fields. Our field of activity comprises mainly the production of sculptural…
So I was making a set for Earth Spirit when I noticed the triangle limit stated online and in-game for the arms was 500. The default arms are 1,034. I've experienced +/- 200 before, but... half seems wrong. Is this a mistake or do I need to just start slashing triangles?
Saw this on Gamespot today: http://www.gamespot.com/features/6152217/index.html Although the clock speeds are a little slower than the 7900's, the performance is almost identical, and with less power draw. Not badly priced, either. This single slot card is about $500-600. Compared to 2 7900 cards, that's nearly $400 in…
This is another assignment done for class, was wondering what kind of pointers you had for me. Assignment was to model this object from the "Mass Effect" series, as well as create a diffuse, spec, ambient occlusion and normal map for it. Poly limit for the low poly model was 500, and I think mine got to around 350-400.…
This is my first post here. I've been watching the Low Poly posts for a while and they inspired me to give it a shot. This is a ruff pass on what will eventually become King Leonidas from the movie 300. My goal rules are pretty much the same as the LPC: 500 tri's or less 150 tri's extra for props 1 128x128 map for the main…
Make your scenes standout! Announcing the Amplify LUT Pack, over 200 color grading presets for Amplify Color. Blend up to 3 LUT’s with the added blending features available in Amplify Color along with Volume and Depth based Masking and easily apply new color profiles using the new LUT Browser. From basic exposure and tint…
This is my first post on here, but I had some homework for class this week and was wondering what kind of pointers you had for me. Assignment was to model this object from the "Mass Effect" series, as well as create a diffuse, spec, ambient occlusion and normal map for it. Poly limit for the low poly model was 500, and I…