This is another assignment done for class, was wondering what kind of pointers you had for me. Assignment was to model this object from the "Mass Effect" series, as well as create a diffuse, spec, ambient occlusion and normal map for it. Poly limit for the low poly model was 500, and I think mine got to around 350-400. Done in 3DS Max.
Replies
Right now it looks very flat. Almost like the Normal Map isn't doing anything.
- Post your High Resolution model (million+ triangle model).
- Post your Low Rez Wireframes of your work.
- Post your texture sheets.
This is pretty standard, shows everything we need to know about your workflow, makes it easier to figure out what's going wrong.