I always liked the design of the Fallout 3 Alien Blaster so I decided to bring it into 2016. I started a few months ago but just got back to it. I'm tweaking the lowpoly and working on the uv's at the moment.
So the game I've been making characters for the last 2 years+ for...just dropped a demo. If any of you are into RTS games, check it out! http://www.fileplanet.com/182066/180000/fileinfo/Empire-Earth-3-Demo
For the boss battles on expert just try to accumulate 3 powerups and when the boss comes to a part where there are a ton of notes just use all 3 of the powerups in a row and that should beat him.
After a long long time just looking at threads, finally, i post also some stuff ^^ Here are some Assets i did for Crysis 3. Enjoy! I will post some more later...
Hi, This is my first pimp even though Ive been browsing for a while! Its a real time scene in theUnreal 3 engine. A warehouse that's being used for no good! Let me know what you think!
When a game sets the quality bar for art as high as Crysis 3 does, it's no surprise that there are at least a few Polycounters involved. Check out some of these threads showcasing their contributions to the title. katzeimsack digitalwerk Lonewolf Pavel Petrenko
if you want to get started learning Unreal Engine 3 scripting using RoboBlitz my friend ArcadiaVincennes has created some detailed tutorials on how to use Kismet. http://www.avld.org/pages/tuts/tuts.htm