I have some modular pieces and I been working on the texture for some of them, but I ran into a problem where the texture doesn't seem to align when I am using the parts, the screenshot I linked shows the UVSs, it seems like it aligns fine in the UV view, the only thing I thought it might be in because I have divided the…
Hi i have a weird bug inside the cryengines materials editor: i have a rock model and a big normal map for it. For the diffuse i want to use a tiling texture but as soon as i tile the diffuse map the normal gets tiled as well (which sucks :D ) i fixed the problem temporarily by putting my normal map in the detail slot and…
@AimBiZ: thanks for the feedback! I agree with you and I toned down the contrast in those textures. It looks better now, but I forgot to take some screenshots >_> Will post the changes with the next update. @esPhys ah that makes sense, thanks for the info! I ended up not using that texture for the buildings, but I'll…
Depends what the asset pack is I guess - as long as you're not selling it as bare textures/shaders it should be okay Also make sure to reference them, see below https://www.textures.com/howItWorks What am I allowed to do with these textures? Our images may be used for many different purposes, such as game development,…
Hi, I have a website for FREE textures, 3D models and a few tutorial for helping people learn 3D. If anyone is interested in Free textures for their models, please visit. http://www.my3dtextures.com sincerely, Acharya
Hello! For my final project for a Textures, Lights, & Rendering class, I'm modeling and texturing a couple knives. The knives were modeled based off of real life references and the diffuse maps were created based off skins from Counter Strike: Global Offensive. As a requirement for the project, I am supposed to post in a…
It really depends on where the seams lie on your model. If it's a tile-able texture then using the "Offset" filter, set to half the texture's width/height, and painting out the seams bit by bit is the best way to go. If they are texture seams on a mesh then you have a couple options. You could re-layout your UV's making…
Hey guys ran into a big trouble of blurry texture on my Static mesh here is the mesh up close and here it is not very far away all blurry is there a way to fix this i tried playing whit mipmap on the texture proprety to no vain... Thanks for the help
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