So, after several painstaking hours of unwrapping and laying out of UV shells, I noticed a couple of rogue edges and a couple of unwelded verts on my low-poly mesh. I'm wondering if there's a way to fix these without having to unwrap the entire mesh again? I tried saving the UV layout as it was just prior to noticing the…
Hello there. I've been playing around with maya 2009 and have stumbled upon a really annoying problem. I've been using it for about a month now with no problems at all. Then today I imported an OBJ file and for some reason I can no longer click on any of the transform tools in the tool box display. I also cannot right…
Hey guys, I am trying to have my vehicle play an animation when it fires my projectile. What do I need to do for an animation to be triggered when firing my gun on the vehicle? But what script do I edit to tell what animation to play when firing? Here is my UTVehicle_Cannon.uc file: /** * Copyright 1998-2011 Epic Games,…
Hey, today I stumbled across something (for my shame I did not pay attention in the past): Color correction while rendering texture maps for realtime (haircard textures like albedo/normal/directional) I now often have read that working in "linear" is correct? under Preference - Color Management: "Rendering Space: scene…
Hi friends! I hope to be able to explain my GREAT problem with substance painter. I'm creating a TEST SCENARIO for DIORAMA, a mesh is the bottom. Above is another mesh that is the sea.I set it as a water material METAL ROUGHT WITH ALPHA BLENDING. Added to the OPACITY texture set. BUT I can't give transparency to water. If…
Hello! So, I'm not sure if anyone else has run into this issue. My friend imported the .smd's of all of the TF2 characters into Maya 2009 for me, since I have 2011 and the import/export scripts don't work for it anymore. Now, everything for the most part seems to work pretty well. The textures show up properly, weight…
Hey guys I just had to switch to Max 2011 from 2009 last week and this new caddy UI is driving me nuts. Is there anyway to disable this and get the old dialog boxes back? I searched through the help file and couldn't find anything. If you can't get the old dialog boxes back can you at least stop the thing from moving all…
...I'm having a great time with this program and especially this release (2009), but I have a newb'ish question on workflow: (...this is obviously my first real attempt at any kind of complex Biped Model so pardon my ignorance plz ... I have trouble reading manuals and only learn well with Hands-On work) --> Right now I'm…
Here you go! http://speedy.rs/prouv/index.php Discuss. ProUV is a new ZBrush for Windows plugin, which brings heavy duty automatic UV unwrapping algorithm optimized for scuplting to all users of ZBrush. Currently, the plugin is in "open beta" phase, which lasts until 14.June.2009, and in that time period is free and fully…