So, after several painstaking hours of unwrapping and laying out of UV shells, I noticed a couple of rogue edges and a couple of unwelded verts on my low-poly mesh. I'm wondering if there's a way to fix these without having to unwrap the entire mesh again?
I tried saving the UV layout as it was just prior to noticing the errors then loading it once the edges had been deleted / verts welded, but no dice.
I also can't seem to completely reset the UV layout after I fixed those small problems. I thought maybe resetting then loading the saved UV layout might work, but no luck there, either.
Any suggestions, other than to accept the wasted time as a learning experience? I'm using Max 2009, incidentally.
As always, thanks in advance.
Replies
Try working with 'preserve UV's' on its just under the Constraints in editable poly. Generally max is quite robust at adding and removing geometry while preserving a layout. the problem are is uv borders.
You cant load a uvlayout back onto the mesh once the vertex/edge count has changed. the internal data gets changed and they dont match.
If you can post an example it would be easier to advise.
I'm sure between these two suggestions, I'll be fine. If I run into any issues, I'll be sure to post screens of the problem.
Thanks again.
Just a quick question - is there a tool or script that allows you to convert an editable poly edge selection to a UV seam? I normally use point-to-point to define my seams, but although there's loop and ring selection buttons under the Unwrap UVW modifier, converting certain edges to seams would be much faster than using point-to-point.
Anyone know of a script that can do this? I had a quick look on ScriptSpot, but couldn't find anything.
Just under "Point to Point Seam" there is an option for "Edge Sel To Seams". Does that not do the job for you?
You know when you stare at something for a long time, like a word, and after a while it doesn't even look like a real word anymore? Well, that phenomenon is the only plausible explanation that I would have consistently missed that option again and again without realizing it. That, or I'm just monumentally stupid.
Cheers, Don - I don't know what I'd do without polycount sometimes. Probably save myself some embarrassment, but hey, it builds character. :poly136:
Thanks again everyone.