dunno if this is helpful or not, but the absolute biggest productivity killer for me is having to locate shit. Like maybe you open some program that you just use every once and awhile, and you know what you want to do but you got to spend 2 minutes trying to remember where the tool is. Any time you can just text search a…
Hey Modo users, is there any way to make the move tool to work like in Maya modeling toolkit? Where if you hold Shift+MMB it'll automatically toggle on edge constraint? I know I can use Slide Tool and move tool with element action center on an edge, but it takes much more time then how Maya handles it. I like to use the…
Since finishing this project, I have considered making the proper breakdown this artwork deserves. That was a great experience in achieving the cinematic look and how I can work on strict time limits. *final artwork* Let's start! First of all, huge thanks to Gabriel Tan for giving me the green light to do this project you…
The Decimation Master plugin works externally, then uses GoZ to load the new mesh over what you had. My working assumption (take this with a grain of salt) is that whenever Zbrush imports a polymesh, it creates some kind of connection between the imported model and the boundaries/scale of whatever currently selected…
Hello, we're remote indie game studio Tonk Tonk Games, made up of veterans from the industry. We're looking for a concept artist ASAP to assist us in development of our current mobile title. You should: • Enjoy working in a stylized and toon art style • Have outstanding environment and/or character concept art skills with…
Hey everyone, I recently finished this guy in anticipation for Age of Ultron. Although it is done, I do not mind getting critiques on his model/uvs/textures anything. It will help me improve my future work. The model is made as a game asset, as something that would fit a toon handpainted environment like Wow and LoL. Based…
I think I've got what you are saying. When I finally did learn how to UV map things I did not really use UVW mapping at all ( I use 3ds Max ) so to me this is going to be some experimentation. I tend to make my model than use the UNWRAP method so I make the UV map my self but I never learned the difference between UNWRAP…
It definitely looks impressive on the first glance, you have some really great looking assets and there is obviously a lot of hard work put into all of it. So you have some skills, dedication and some good looking portfolio shots, especially for a student. So nice job! BUT (there is always a but) you have some things that…