Hey Yelrah! It's good that you seem to have lots of ideas, but I'm going to be frank, these need a lot of work before you could even get an internship with them. Here are some of the major issues with the pieces above: -Perspective The perspective on your works is all over the place. The scene with the cart has really…
I am creating a displacement thumbnailer and need to UV map a Sphere in such a way that it looks perfect on one side without poles. I could care less how the backside looks since the mesh will only be rendered from one angle. Example image: I have what I need but the mesh is triangulated and I’d like to find a way to…
Hi, I have this protractor model which has two static mesh parts, one if the main body of it and the other is the thin black string which starts from the center and can rotate around. I have a basic translucent material set to surface forward shading. All other values are default. The string is using a default black opaque…
Hi I am using quixel Suite 2.0 with Adobe Photoshop CS4. I am looking at the following Quixel tutorial where a "Links" button is appearing beside the Material ID section. https://www.youtube.com/watch?v=YyJJAp17K-Y I have tried this myself and am not seeing any button. I have tried right-clicking as well but that only…
Hello again to the PolyCount community!!! I just wanted to present you with the 6th edition of our newsletter, the update for October, it is in the form of a newsletter which doesn't convert very well to forum posts so ill post a link to the newsletter which contains everything you may need to tickle your fancy. Some HUGE…
TGIF Reminder - Meet TP-VFX Expert, Goran Pavles at Novedge: https://goo.gl/uv3itc TODAY! TODAY! LIVE! May 5 PDT 9am - 10 am Episode 1 Tree Rigging and Simulation of Leaves Please share with your VFX circles asap/ If you still have not signed up: https://attendee.gotowebinar.com/regist…/5784391417513052418
Its something vastly different if you have a short tooltip on something that gives you a brief hint what it does and having a documentation nobody is really reading anways. You would have to make super direct linking to make this work. Like right click on a node with a dropdown menu, and have the link open the doc on the…
I always wonder how do people animate hair, I am not much into animation in 3D so i have not much knowledge about the hair system, but I do know that in games they use hair cards and stuff like that but question is how does animate hair which is so high poly like in films. Do they rig them, if so how?
Not looking too bad altogether. Just a couple of points, try and edit your post so people can see what you are linking to, it's a bit of a pain having to click on a couple of different links just to see it's the same graphics card:P So: I7 920 = good 295 GTX = good card, haven't ever used those makes, personally i stick…
I'm at a similar point in life; similar age, similar career path, including getting into game dev in the later stages. I definitely got burnt out in my enviro/prop artist role. Felt like depression, and there was a period where I was able to push through it by reminding myself of all the people who would kill to have a job…