Hello I am working on a UDK Environment and wanted to get feedback and critiques, I had a few questions what would be a good replacement to the archway I have? I was thinking of going with a limestone archway that was toppled over and if anyone knew a good tutorial for UDK 4 to make mist under the waterfall? Thank you for…
Taking part in a 3D modeling competition that is being hosted by a CG school I'm attending. And decided to work off of this concept by Marcin Basta. Goal is to have this finished environment rendered in sketchfab by the 29th of February. Going to make this in a Stylized workflow.
Hey polycount friends. Here is my latest environment piece. Any crituqes would be great. Also I was wondering if anyone had tips for sticking to your sketched out ideas. I have a hard time with commitment....:poly122:
What are the current average specs for environment textures? For instance, I've worked under a 512x512 max and 256 pixels per meter specs for a while now - are you guys doing 1024 per meter, 2048... *cold sweats* 4096?
Okay so, I started work on a volcano environment in UDK. Here it is so far. Still wip working in a cliff to stand on and look over and some more detailed materials for lava flowing at the base. Looking for some crit/comments!
Hi everyone! I'm an aspiring Environmental Artist that figured out what I really wanted to do at the end of my last year at my university(not fun at all), which have led me to completely reconstruct my portfolio. I have done some personal projects before this but decided for this one to use an existing concept from an…
Hey PC, I was just wondering if any of you Unity Veterans could please help me out with a hypothetical lighting solution a tilable environment. I am interested in how you would suggest tackling lighting multiple procedurally generated environments in Unity. I am thinking of a style similar to X - Com, where you would be…
Hey guys, as the title would indeed suggest I am teaching myself various new pieces of software. To do this I decided to create an environment piece in UE4. This was designed to allow me to learn a bit of Zbrush, Xnormal and UE4. Where i'm hoping someone might be able to help me out is about half way through this process.…
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