Hello I have mudbox 2014 and photoshop CS5. I have model (hi poly version with UVs) and 8192x8192 tif texture. Im in perspective viewport in mudbox with flat lighting on and i click file - export Screen to PSD, i use screen 4x size and export it into PSD, there i open it and make additional changes to that one appropriate…
https://www.youtube.com/watch?v=GJwRdStPoyw Hi guys , in a quest to master the photoshop API , I made this tool in 3 Days ( i did debug it for 2 weeks ) So basically it's like an isometric map maker that use photoshop you can draw , postion with arrows and move layers without touching photoshop alot , and there's a…
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I just wanted to inform that i put a new PowerPreview version online over at Scriptspot. That version is fully Max 2014 compatible and contains various bugfixes and improvements. For people who never heard of PowerPreview: Essentially it's a tool which allows you to tweak the Nitrous viewport to achieve the best possbile…
Whenever I do a Boolean difference, both my objects disappear. I am doing this in Maya 2014. Normally I'd just give up and multi-cut the details I need but that takes more time than it saves. Especially since this error happens all the time. Here is what I have done to resolve this. >Mesh cleanup with non-manifold and 5…
Me and some of my friends have strange problem with the re-exported meshes in the CE3 editor. More often than not, mesh disappears from the editor's viewport after i re-export it from Max 2014 to cgf. If it was selected at the time of the export i can still see the gizmo and move the exported object but i cannot make it…
https://www.theregister.co.uk/2018/01/09/meltdown_spectre_slowdown/ the linked article contains some before/after-patch performance figures. not looking good. right now first of all i'm quite confused as to if and what to install (firmware, drivers, windows + OSX patches for the operating systems). finding all this stuff…
Current Stage: ____________________________________ Hello fellow polycounters. I’m currently in my 3rd year at University set to graduate in May 2014. I’ve started building a portfolio to hopefully join the industry as an Environment Artist. I received some very positive critique about my old portfolio. Amongst the…
here is my very much a wip of my lo poly creature(314 tri's only one side done will mirror other side) modelled in max.It has a long way to go but i thought i would post the renders of the head as i need some help before i get in to deep. This is my 1st attempt at modelling a character that will use zbrush for normal map.…
Ok, time to try another set for Sven: I want to do a multi-layered heavy armor and keep it edgy and somewhat "modern". Blockout WIPs with shell+turbosmooth: October 2014: -------------------- This time I will attempt a full set for Sven and post WIP images in order to get some early feedback. HELP! My BKB sword never went…