here is my very much a wip of my lo poly creature(314 tri's only one side done will mirror other side) modelled in max.It has a long way to go but i thought i would post the renders of the head as i need some help before i get in to deep.
This is my 1st attempt at modelling a character that will use zbrush for normal map.
I have Ben Mathis tut and plan to follow it.
exactly how much detail(polycount) do i need for his head?
i noticed ben's character was 1200 polys
i have never used zbrudsh and very excited,i will do some tuts that come wuth zbrush before i tackel this creaturebut i wanted to crack on with the lo poly in max now.
Can anyone offer me some advice on my creature thus far (again dont pay to much attention to the model as this is in its early stages).
If anyone can tell me do's/dont's in terms of getting my model ready for zbrush or general tips on improvements etc, i would be grateful