Hi guys, I'm looking to contract a 3D artist to create game-ready (real-time) assets for a new Unity game currently in development. The game is a (futuristic/sci-fi themed) Factory/RPG, for PC only, top-down/isometric camera. The entire project requires roughly:* 40 sci-fi buildings (1 model each + simple animation loop)*…
In this brief tutorial, I'll show you how to start setting up Landscape for use as terrain for environments. Before I start, though, I'd like to point out that there is a ton of useful info on the UDK help pages. Here are some relevant links: http://udn.epicgames.com/Three/Landscape.html…
Hi everyone, I’d really appreciate some fresh eyes on this render that was done in Octane. I’ve been staring at it for too long and have hit that point of familiarity fatigue and tunnel vision -- I can tell something feels off, but I can’t pinpoint exactly why. When I compare it to other beautiful, moody, and…
Hi guys, I'm new to UE5, and I'm encountering an issue with AO maps. Here are my troubleshooting steps: I adjusted the AO inside the PPV, and added these scripts: 1. Ambient Occlusion - Post process fix: r.Lumen.DiffuseIndirect.SSAO 1r.Lumen.ScreenProbeGather.ShortRangeAO 0It works with overall AO of the scene but not the…
Unreal Marketplace Link Sci fi navigation bridge consists of modular elements with customizable materials. Download PC Demo 360 Panorama Technical Details Features: * PBR materials * Customizable materials * High-quality static meshes with face weighted normals * World alight dirt with vertex paint control * Modularity…
I'm trying to load presets into new file but can't figure out the workflow. I've made 6 smart materials and some general materials for things like "global grime" and "global surface wear". I saved the file using "save preset from document". The new mesh is going to use the same materials so is there a way to load all the…
I wouldn't worry about the tricount now. You've got a lot of things that aren't that efficient, but others that are lacking detail. Also, I'd focus on making this look as good as you can for portfolio, and look for optimizations towards the end. I really like your 2nd concept image (the one with the lamps) and your…
As usual,what I think it will take a couple of hours actually made me spend almost a day on:the tail lights.I just couldn't get the shape undearneath the glass film,had to watch a lot of different angles and this is the best I think I can approximate that.Anyways,I'm uploading an actual render this time,even if I didn't…
Hey! I would add the cracks layer inside of the material in Unreal. There are plenty of material expressions and functions you can use to combine different textures in the material (like linear interpolate, multiply, blend angle corrected normal, ...). Got to get familiar with the material system and use the documentation.…
What you want to do in your 3D application before you export out, make sure you have two different materials assigned to your mesh. In your case a material for the head and a material for the rest of your model. When you import into UDK you will now see two Material ID's in the static mesh window. Material[0] and…