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AO maps don't work in UE5

polycounter lvl 5
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Nadra_Nagy polycounter lvl 5
Hi guys, I'm new to UE5, and I'm encountering an issue with AO maps. Here are my troubleshooting steps:

I adjusted the AO inside the PPV, and added these scripts:
1. Ambient Occlusion - Post process fix: 
r.Lumen.DiffuseIndirect.SSAO 1
r.Lumen.ScreenProbeGather.ShortRangeAO 0
It works with overall AO of the scene but not the maps.

2. In Project settings I disabled: Allow Static lighting

My AO is Packed in the R channel.
3. I tried using the Mask R it still doesn't work.
I'm not sure what to do right now, it seems to be working in the Material instance preview but not in the viewport.

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