Hello Everyone ! PLEASE PAY ATTENTION TO EVERYTHING YOU READ BELOW. Abominatus Games is team made up of 16 people. After almost 2 years of teamwork we are still working on our projects. Our 2 projects are basically connected to each other of which our first(small) is the Prequel to the second(big) game. The Small Game…
In reading this thread what strikes me foremost is that you seem incredibly caught up on techniques and methods for doing things, as if knowing this stuff will make you better at art. It won't. I was like this too when i was starting out. I used to dissect pictures and imagine what brushes people used and the order they…
I was with Sectaurs at this eventful game night. We took turns per death (since it happened frequently). The voice acting had some of the best one liners I've ever heard. Like when the player jumps in the water he booms "THAT'S WET." I shit you not. Another fun thing was the character creation where you could make all the…
Sr. Artist/Animator for In-Game Characters/Creatures About us: Established in 1997 as a systems integration company in Seoul, South Korea, NCsoft is the world's largest independent online game company. In Korea, its hit game Lineage has attracted over 4 million active players, the greatest number of concurrent users in the…
NCsoft is looking for artists to come work for the worlds leading developer and publisher of online computer games. Makers of the worlds most popular online game franchise, Lineage, NCsoft has also created many other award winning and groundbreaking products such as City of Heroes and Guild Wars. Currently in development…
So my beast will likely be a hard sell, but I want to try him out anyway. He's a proto-humanoid, alive during a period of prehistory long forgotten. A once great ruler, he and his people fell to the onslaught of the imperialistic human nations. While he survived the genocide of his race, he lives on as a slave, disfigured…
Thanks for the comments guys, I've fixed the distance between the eyes. The cranium shape is pretty squashed, but it'll be completely covered so I'm not worried about that. As for the other crits, I'm using a specific ref as Brad mentioned, and she has a bit of an overbite. I did soften the jaw line though. Nizza_waaarg:…
I really enjoyed the polish of it all, and it was pretty fun. I especially dug the dying mini game. But overall, it was just a big mish mash of too many ideas. It seemed like the designer wanted to include every hairbrained idea he ever had for a game into one package. Wall walking, box portals, running around a sphere…
Recommendations: -Quake2 (The art only improves with tons of custom player models from Polycount, and a good bot addon). - Doom and Doom 2, but only on something like a cel phone so you get the full effect of a good game on crappy tech. - WingCommander2 - Duke Nukem (You of all people will enjoy the one liners. Though art…
Hi kunalht, I can give you my personal series of study references. Keep in mind it is my own study path, not what every TA should know. As a matter of fact "technical artist" is quite a blurry definition, they can be more art oriented: artists who can script a bit, or more code oriented: coders who write tools for the 3D…