Notice how the handles along the Y-axis are locked symmetrically by default when creating a patch grid. How do I unlock the handles so that I can move them independently of one-another?
Hello, I'm transitioning to Maya and having a bit of problems. So is there a way to set channel slider settings to ANY other position rather then Medium at startup? I want it to be Slow by default always...
Hello everyone, I've been getting feedback from industry professionals on my portfolio, and I wanted to get some more feedback on my materials. I have been told from separate people to "stop using the default materials from Substance Painter", even though I always build my materials from scratch. I feel like that means my…
Hello, I'm transitioning to Maya and having a bit of problems. So is there a way to set channel slider settings to ANY other position rather then Medium at startup? I want it to be Slow by default always plz... )
Lighting and pipeline Test: Blender Eevee Dead simple render using some default terrain and a couple of cubes. Nothing fancy or particularly interesting.
Sup guys :) Have a problems with normal maps in Unity. Pipeline are: Blender -> Marmoset, where i bake normals with flipped Y -> SP where project are set to OpenGL. Model to marmoset and SP exported normally with blender default export. For Unity i use addon: https://github.com/EdyJ/blender-to-unity-fbx-exporter whis is…