Good afternoon, Polycount! I have been a lurker in the website for a while and decided to finally try my chances here. I am -very- new to the whole realm of 3D, it has been a very head-cracking but fun experience. Back in November I wanted to partake in Blizzard's student art contest, and I made a character entry which can…
Hi all, I've begun work on a new small-scale contained environment and am excited to share my work as it progresses. Concept: March 2017, I traveled in Germany/Austria and my favorite places were often discovered after wandering away from the main tourist areas. I'd happen across a small square or wander through an alley…
What to CreateTwo (2) different fully textured environment assets * Create a ow-poly fully textured model of a unique Turret or Inhibitor and a Creep Den * The Turret or the Inhibitor should show your ability to create hard surface models and textures * The Creep Den should be a small area that you would find some of the…
Hi guys i'm working on my second environement ^^ on UDK based on that work for Aaron Foster so , i start my scene with blocking :) i think is good :poly141:
Hello everyone! I wanted to share my recent project with you. I wanted to improve my modeling/texturing/ue4/foliage/younameit skills so I made this little fantasy environment diorama based on a concept by Ann Kondrat. It is basically all low poly modeling using trims and other textures. Rocks are obviously done using…
I'm aiming to have a little personal project where I build a small 3D platformer environment. But I am not quite sure on how I should approach the world building side of things. Please keep in mind I am relatively new when it comes to level design and world building. So I might not make much sense as I am trying to piece…
Want to give a biiiiiiig thanks to Autocon for inspiring me to become a better artist. And of course, everyone else on Polycount who have been there to guide me all these years. I've completely rethought how I make my portfolio over the past 5 weeks. From now on, I'm going stop being too focused on polygons. Now, I only…
Hello, here are some low poly architecture environments made for mobile app. Critiques welcome, Made with Nevercenter Silo, Adobe Photoshop and Unity3D.
ZA/UM is a video game studio that in 2019 released the award-winning role-playing game Disco Elysium. The studio has offices in London and Brighton in the UK and Porto in Portugal. Currently, we are around 90 writers, artists, developers and producers from around the world. The Role: 3D Environment Artist Responsibilities:…