"Is it possible to transfer a Maya (or Blender) rig directly into Unreal using FBX and keep the weighting?" That's kindof my point : by tackling a tiny portion first and taking it all the way down to the finish line (instead of doing a full character), you'll force yourself to run into this kind of question earlier than…
UPDATE 2 Right now I "wasted" some time with learning the Skeleton2D and making a rig for the enemy, because I found out it's not optimal to use it in 3D scenes even tho it will be a 2D enemy. Now I'll try to paint the enemy texture to a semi-final stage, as I don't have it in me to deal with 3D rig right after the 2D one.…
Hi Jengy. First of all: I hear ya! I have a traditional and clay background. I spent hundreds of hours in doing gesture drawing from the Nicolaides Natural way to draw book. To me gesture isn't only fundamental but it's the overall purpose of a piece. It's the skeleton, the pillar and what gives meaning and direction. Now,…
Thats a pretty good sign that I've failed. Lets try this again. I've been strictly using Yui Horie (the girl in the moodboard that is not about hair) as a reference with the goal of it being a japanese female as the subject (and if a likeness to her is achieved, thats even better). She is the only person being used for…
I don't see that many other positions floating around. Animation positions are generally pretty quickly snatched up and either filled from within or by a guy that knows a guy that worked with a dude. You're also fighting against the use of mo-cap. Why hire an animator when you can a monkey to rip mocap. Now before I get…
As far as i can tell, there are two major ways to become a professional artist in 2d. The first and more common, and also not very efficient way is to copy images and references and try and apply it to your own work, in a very A-B self criticism way. This is ok and it tends to get hard working artists to professional…
Type: Freelance / Remote Duration: Short-Term (with potential for extension) Start Date: ASAP 📝 Project Overview: We're looking for an experienced Unreal Engine developer (UE5.5) to help implement a prototype gameplay mechanic for a two-player online co-op experience. This is a mechanics-focused task that involves physics…
Greetings Polycounters, We are on the hunt for a talented Senior Character Artist. Be sure to send your resume and portfolio to jobs@phosphorgames.com Senior Character Artist Phosphor Games Studio is currently seeking a talented and experienced Character Artist to work on our exciting original iOS game. Applicants must…
Hey guys, I'm currently looking for a talented young, big breasted lady to spare me some time for one on one fun over the webcam and possibly make me cake. But aside from that, I'm also looking for somebody who can really do justice to our weapon concepts, and hopefully at the same time boost their own portfolio. A win win…