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Unreal Engine Developer – Multiplayer Physics Constraint Mechanic with Steam Integration

Type: Freelance / Remote
Duration: Short-Term (with potential for extension)
Start Date: ASAP

📝 Project Overview:

We're looking for an experienced Unreal Engine developer (UE5.5) to help implement a prototype gameplay mechanic for a two-player online co-op experience. This is a mechanics-focused task that involves physics constraints, multiplayer replication, and Steam integration.


🎯 Core Requirements:

  • Create a physics-based constraint (e.g., chain/handcuff) between two third-person characters.

  • Characters should be constrained wrist-to-wrist using UE's physics system.

  • Players should have shared movement limits and be able to pull or affect each other’s movement via input and momentum.

  • Implement a visible chain or cable mesh (optional but preferred).

  • Ensure Steam multiplayer compatibility using the Advanced Sessions plugin.

  • Use UE’s interact system (e.g., “Press E to Interact”) for simple environmental triggers.

  • Minimal environment blockout for testing the mechanic.


🧠 Ideal Candidate Should Have:

  • Strong experience with Unreal Engine 5+ and Blueprints (C++ is a plus).

  • Solid understanding of multiplayer replication and networking in Unreal.

  • Experience with physics constraints and skeletal mesh interactions.

  • Familiarity with Steam multiplayer setup and the Advanced Sessions plugin.

  • Ability to quickly prototype and troubleshoot issues in a collaborative environment.


🧪 Scope & Deliverable:

This is a template-only project focused on the multiplayer mechanic. We are not building a full game—just a working, testable version of the core system.


🚀 To Apply:

Please include:

  • Links to relevant UE projects (especially multiplayer or physics-heavy ones)

  • A brief note on your experience with Steam multiplayer and physics constraints

  • Your hourly or project rate

  • Availability to start

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