This is a one month dash environment I have been working on. I would love some critique so don't hold back ;) Everything was textured in Quixel Suite 2.0 and rendered in Unreal Engine 4.
Good afternoon, Polycount! I have been a lurker in the website for a while and decided to finally try my chances here. I am -very- new to the whole realm of 3D, it has been a very head-cracking but fun experience. Back in November I wanted to partake in Blizzard's student art contest, and I made a character entry which can…
Hi all, I've begun work on a new small-scale contained environment and am excited to share my work as it progresses. Concept: March 2017, I traveled in Germany/Austria and my favorite places were often discovered after wandering away from the main tourist areas. I'd happen across a small square or wander through an alley…
What to CreateTwo (2) different fully textured environment assets * Create a ow-poly fully textured model of a unique Turret or Inhibitor and a Creep Den * The Turret or the Inhibitor should show your ability to create hard surface models and textures * The Creep Den should be a small area that you would find some of the…
Hi guys i'm working on my second environement ^^ on UDK based on that work for Aaron Foster so , i start my scene with blocking :) i think is good :poly141:
Hello everyone! I wanted to share my recent project with you. I wanted to improve my modeling/texturing/ue4/foliage/younameit skills so I made this little fantasy environment diorama based on a concept by Ann Kondrat. It is basically all low poly modeling using trims and other textures. Rocks are obviously done using…
I'm aiming to have a little personal project where I build a small 3D platformer environment. But I am not quite sure on how I should approach the world building side of things. Please keep in mind I am relatively new when it comes to level design and world building. So I might not make much sense as I am trying to piece…
Want to give a biiiiiiig thanks to Autocon for inspiring me to become a better artist. And of course, everyone else on Polycount who have been there to guide me all these years. I've completely rethought how I make my portfolio over the past 5 weeks. From now on, I'm going stop being too focused on polygons. Now, I only…
Hello, here are some low poly architecture environments made for mobile app. Critiques welcome, Made with Nevercenter Silo, Adobe Photoshop and Unity3D.