Mothership Entertainment is growing quickly! We've just completed our playable prototype and we're looking for another qualified artist to join our environment artist and help us build the prototype into a great-looking game. We've been using Unreal Engine 4 since the beginning of November. The ideal candidate will be able…
looks like the texture is stretching on the knee and is getting a little distorted on the inner part. Might want to relax your uvs. Also, I'm not a fan of the way the red paint looks on the concept. It looks like someone opened up photoshop and just started squiggling and called it finished after 1 pass. You did a great…
Ah, the sudden realisation that kit-bashing is such a fantastic and liberating way to create until......you then realise that you are a production artist rather than a concept artist..... Kit-bashing is great for mashing ideas together quickly. Kit-bashing is not great if you are intending to create a real-time production…
Hey man, thank YOU guys for creating some fantastic concept art, it was a blast working on this. I've been following NS2 for awhile now as well, I wish you guys all the best, the team has created some great artwork all around. I just recently checked the news section, and I love how you have a breakdown on some of your…
Hey congrats on making it full circle with this character. I'm sure you learned a lot, and simply knowing the workflow is def. a good thing. What is your goal with creating this character if I might ask? For me, any personal work I do, I create in the hopes that it will be a really great addition to my portfolio, and land…
Hey there guys Im opening this thread because i have a few questions regarding the design process for an sci-fi environment. How does one approach the process of designing something? This may sound ridicoulos but im really unsure... So if i were to create something, is it "allowed" to look at other peoples concepts and…
HI Guys. Last time I spend some of my "after work" hours to prepeare production pipleline based on Unreal3 and environment showcase. The Goal was to create realtime level with climat mood and some level design ideas. Level has no typical gameplay elements. It should entertain you itself. All of content (except few small…
I am sorry if this post/troubleshooting/request abomination goes into the wrong section of the forum ! Alright , first I wanna say hello to all Polygons here :smiley: -- My grammar in english is pretty rusty althoug I can speak it rly well, sorry for that. Also I rarely create forum posts in general, so prolly my format is…
🚀 Job Title: Jr, Mid Level & Senior Environment Artist 🌎 Location: Fully remote 💼 Position Type: Full-time 🎮 Company: Glorian Games 🥇 Ideal Candidates: Environment artist with experience in building visually impacting modular environments with standard indsutry practices and techniques in UE5. An individual with strong…
I'll try to give you an answer: As far as I know there are three typical workflows when it comes to normal mapping 1: You create a color texture in photoshop, make a greyscale heightmap of it (white up, black down) and use that to create a normal map, either using NVIDIAs or xNormals Photoshop plugin or you can use…