hi, I just started a new project and I would like to get your take on what should i put into the scene to populate its many areas and sections to maximize its wow factor. it will go into my portfolio as of next year i will start looking for a job as material/environment artist. My scene is inspired by a work from Aleksey…
Heres a uni project I'm working away on, I posted a couple pics of bits of this not so long ago. I got tons of this stuff on the go atm but heres something I've been fiddling with. Note these images are 1024 * 768 so I haven't directly linked them. http://dynamic.gamespy.com/~rol/forum/arcane/competition/Arcane1024768.jpg…
Hello Guys. I'm pretty new in the environment design and i would love to hear opinions from you.I'm trying to create everything from scratch using 3d max,udk and Ps.In future my plans are to try to get a job as a environment artist so now i'm spending most of my time creating meshes for my portfolio. The first 2 pics are…
Hello my name is Jeremy, and I have been working for the last year on a 3d side scroller I have many assets at various states of progress of creation. I have a programer but I can't do all the visuals by myself. The game is along the vein of castlevania/Bloodstained. I have the first level blocked out and could be tighter…
Looking for a skilled 3D character artist to create a realistic character for AAA UE4 game project. I'd like to find an artist who is consistently available for freelance. Cartoon style work is not suitable. Requirements: * Experience taking concept art and developing high quality and useful game-ready assets with…
I'm trying to make some trees in UE, and found this as method which looks great. I've been trying to achieve this in 3DS Max by creating my basic sphere and then sticking on the planes. But every time I use edit normal's and try to unify them, the planes do not take into account the sphere and will not follow its…
Samurai wolf game development. we are a small team looking for a talented freelance 3D character artist to create a few cell-shaded samurai themed characters for an upcoming action game on (X360,PC,iphone). Suitable candidates should either use 3dsMax 2009. Should know how to texture and rig your own characters is a plus.…
Hi, i am currently having a seminar where we have the project called "Klebeball" (would translate to something like "sticky ball") which is based on the game "Katamari Damacy" (example video: [ame] http://www.youtube.com/watch?v=cwhFH75OCDs[/ame]). Now we got to the Problem that neither of us (that is me and two other guys…
So with quite a few of my projects I constantly find myself off the general route. The workflow I would like to have is: Block out Highpoly Lowpoly Placement However I keep getting muddled up with technicalities... For example I am creating a town in UDK on a landscape, I want maximum control over how everything is placed…
so basically you want to project a ray from the world origin through a vertex and move the vert to the intersection on a rotated plane? The word Grid threw me off. You mean a maya poly grid right? that should be quite simple to script. Would you like me to? Edit: Done, hope its what you wanted. select the grid/plane then…