I'd like to work in games, though all of my work experience during college has been on trailers. I figured if I wanted to apply as a Surfacing, Lighting and Comp artist for games it shouldnt be that different right? I think my portfolio lacks sufficent breakdowns for an Environment artist so I would say characters. But…
Hello! I baked some textures down in Toolbag and it looks fine until I reimport the same texture. I get this weird baking error down the middle: The UV's are mirrored. Edge padding doesn't fix this. The error goes away with object space checked in Marmoset. I did work on this in Substance Painter. However, I get the same…
It's looking much better than it had. Breaking it up with small and large webs and other similar objects is going to help. I'd keep tweaking the lighting, especially the strength and falloff. Candles do not illuminate very well. Play with various angles of moonlight shining into the room. Look at some of your favorite…
Hey! Not bad :) There's a few small things that'd help that scene. 1) Put a bit more texture variation in 'big chunks' on the walls. Something to break up the repetition of the stonework. 2) Come up with something slightly bigger on the big open spaces on said walls if necessary. Right now they don't give off a very unique…
I suppose usability is a matter of what your target goal is. Wireframes and textures can help us ascertain if you are working efficiently or not. As far as the look and style, I think you really nailed the feeling. I like that you made him very thin and the big bags under the eyes. Most the time you see video game soldiers…
I have dynamic shadows on my foliage and static meshes which might be making the shadows darker than they should be. Its heavy on the frame rate of my scene and useless since its not going to be an interactive environment, so I think turning off dynamic shadows and redoing all the lighting and skybox should help. Also no,…
1) Is there a "good" or "bad" way to set up the alpha blend for vertex painting? Is it just preference based on aesthetics? 2) I'm trying to understand why this behaves the way it does: It works fine like it is, there is a 100% blend between the two diffuse textures I'm using it with. Why does it only work correctly when…
Hi. I thought of sharing this video with anyone who is NEW TO BLENDER and looking for a method to replicate the GBFVS shading style. For the past 7 years, I've been doing stylized shaders in Blender referencing the GDC 2015 conference from ArcSystem Works, and as an ex-Softimage user, I sought to translate those techniques…
______ Hi there! Im M!ke D. Tortuga I got this idea doodling on my sketchbook. I play Lee sin all the time, look his fight style and his skills that It's like other fighting characters. I'm a big fan of Street Fighter So I did an easter egg skin of this game and I think that It would be awesome! I would like your opinion…
I feel like it could use a more consistent art style. Right now it has cartoon elements, stylized elements, and somewhat realistic elements all kind of at odds with each other. Maybe finding some good art style reference would help you decide how to push things forward. Also, the lighting feels off. It kind of looks like…