Hello!
I baked some textures down in Toolbag and it looks fine until I reimport the same texture. I get this weird baking error down the middle:
The UV's are mirrored. Edge padding doesn't fix this. The error goes away with object space checked in Marmoset. I did work on this in Substance Painter. However, I get the same result in the unedited and edited normal maps.
Replies
When baking is better to make sure that the program that you will bake the normal, and the one that will display use the same tangent space basis, so you will be working in a "synced workflow", this way you will not get those type of errors.
You can read more about here (Tangent Basis) https://www.marmoset.co/posts/toolbag-baking-tutorial/
There is also a tutorial more in deph from Allegorithmic: https://www.youtube.com/watch?v=gR3r7Xmhmlk&feature=youtu.be