Same here! Instead of using the script r_fletch_r provides, you could just "unlock" the Round_Corners_Bump Map and then select it from the Map Browser, just like applying a Noise map to the Bump slot (for Max that is). Guide to unlock the Round_Corners_Bump Map for all Shaders in 3DS Max: STEP 1: - Go to <your max install…
* This project has been commissioned * Hello everyone, I'm looking for an Unrealscript programmer to write a 3D object viewer app with UDK for iPad and iPhone. The app would have the following features: - fixed landscape viewing mode - the entire screen is filled with a 3D scene, which has a 3D object in the center (e.g.…
Sorry guys I gotta get this off My Chest. So It's Monday Morning, I am exhausted from driving all night, and I get into the top secret area of Blizzard. Before I can swipe My badge, The door opens with some dudes coming out, so I go in the door. One of the guys coming out stops Me and says "You have a Badge?", I laugh at…
Greetings all! I and a friend have begun working on our very first game, and lately we've been beginning to make some pretty good headway. It's a heavily story-driven rpg, so we've been focusing on building the story itself as well as the characters. The plot is as follows: A paranoid photojournalist receives a mysterious…
In another thread http://polycount.com/discussion/comment/2530533/#Comment_2530533 I mentioned that I use a different technique to remove seams from textures. This technique uses random star patterns cut out from the texture and moved over the seams to hide them. The eye can spot strong horizontal and vertical lines. So,…
Hi all. After seeing Special K's Invasion Map I was in awe and totally inspired so decided to do some modular environment modelling myself. Here's something I have been working on for the past few days. At the moment it is very much in a working blockout state, but I would love your opinions on where I can improve / ideas…
You're a brave person making edits like that and relying on an ancient tool that will probably stop working in a release or two. Storing the skin data in channels is a dicey operation, especially if you plan to heavily edit the mesh. I wouldn't be surprised if it explodes on you at some point in the future. Usually you use…
I know that feeling. I'm kind of newbie myself and this what I have done to get over this feeling. * Get yourselft inspiration or a concept from a concept artist. Concept Art World is a good start to get inspiration. BUT each time you want to replicate a concept art, please advise the artist and get is permission to use is…
-pt2- 6.) A major iteration on textures based from the helpful constructive crit of BuLL (thanks!). I learned to focus more on the subtle details the reference has to offer. I thought the walls are just a rough slab of painted concrete but by further examining it the walls have subtle brick patterns!. This is the iteration…
If I may say, you are falling into a bit of a trap that I see character modelers falling into time and time again these days. I'll try to explain. Based on your series of screenshots, you seem to be following a very logical series of steps : finding some good looking references, and carefully trying to translate all the…