Thank you for the information, and yea I will eventually fix the hair UV's to not spill out of the UDIM. To be honest, it was mostly lazyness and time constraints, since I had to go on vacation it was easier to scale the UV's than remake the textures. For some reason I was able to import it into Substance Painter, but then…
We're at the verge of a new big Project therefore we need multiple new 3D Artists that have high control over 3DS Max and Substance Painter in terms of Hardsurface Props. Your daily tasks will consist of modeling / texturing hydraulic / electric components from photo references in the constraints of the Cryengine. This…
Aliens dlc - The Movie Map Pack We had a lot of fun making some of the Aliens DLC maps and playing/testing them as a group. Im very happy to be working with th talented team at Nerve. Our designers created some really fun and nostalgic MP maps to play. Gearbox provided us with the opportunity to exercise our creativity,…
We are looking for a talented Visual Effects Artist to create and innovate stunning visual effects for our titles. The ideal candidate will have an eye for detail backed up with excellent technical understanding and ability in order to achieve optimum results. Industry experience or equivalent preferred and all…
The third prop in the wild west challenge found here, https://www.artstation.com/artwork/9YQ3o It started off with an entirely different concept based upon organic integration based upon myths such as the Basket Ogress, which you can see in the WIP and updates in the challenge. But due to time constraints I was forced to…
The third prop in the wild west challenge found here, https://www.artstation.com/artwork/9YQ3o It started off with an entirely different concept based upon organic integration based upon myths such as the Basket Ogress, which you can see in the WIP and updates in the challenge. But due to time constraints I was forced to…
Wayforward is seeking an experienced Visual Effects Artist to work on a title for the 3DS and PC. We're looking for a talented artist with experience creating VFX for console games. Applicants should demonstrate good technical knowledge and a good understanding of how to create great looking effects within the constraints…
I can't drive the joints with the SDKs alone, because then the FK controls don't follow the joints. I could put a parent constraint on the FK controls, but keyframing an attribute with a controller on it ruins the values down the chain. (I think?) Right now the experiment is one group of controllers with the SDK on them,…
I like to improve (or even create a good) workflow while working on collectibles. The workflow for a character collectibles is I think: * Body (Basemesh, sphere, whatever) in symmetry (incl. details like skin, scars) * Clothing (in MD create the bases, in ZB detailing it) * posing (with transpose master) after the posing…
Hey guys I've been lurking around Polycount for a couple of years now but this is my first thread. I guess the objective here was to get to grips with UDK and to start integrating a bit of ZBrush into the equation although most of the high poly assets ended up being created using MAX due to time constraints. For the past 3…