Hey everyone, anyone knows how to fix that? I remeshed my highpoly with InstantMeshes and get this weird wireframe on my bake, also i tried to do the same with decimated mesh from zbrush, same result.
Beauty Shot Beauty Shot Substance Painter Final Output Textures complete Substnace Painter Wireframe Normal Maps Painted Maya Final Model Stage Maya Model Wire Frame
This is a simple project I did for one of my 3d classes (3d environments). It's an old abandoned f1 garage. Let me know what you think. Here's the final render: Here's the wireframe version: --ArodZ--
Hey guys i was wondering if there is a way to still show a image on a plane if you toggle f3 so you can still see the wireframe of the object i am copying from. Hope that makes sence
Hey guys, made this with the intention of sending it into Crysis, got to brush up on animating first though :poly122: (Sorry about the shoddy wireframes, I'll post up better ones when I get time)
Hello everyone. I'm posting this character I created for uni. I'd like to hear what you guys have to say about it and what can I do to improve it. Here's some wireframes: There you have it!
Hi, I would like to participate on this challenge to improve my skills and learn more. Here's my base model for Leica M3 I created a separate objects for the misc. I'm using blender, I can't render in wireframe mode
Hey guys, been working on this project for 3 years as I learn the ways of 3D character art. It's nearly done, only needing a pose and final render/texture touch ups. Marmoset Viewer and other pics available here Wireframe
It's really beautiful. I like the addition of the wireframe on artstation. Maybe an explanation of the shaders/textures used? I'd love to see how you created such a realistic glass material. :D
Just thought I would chuck in my Wireframe and maps. Went a bit over budget with 13000 tris but wanted it to be something I could possibly put in my portfolio.