Hey everyone, anyone knows how to fix that? I remeshed my highpoly with InstantMeshes and get this weird wireframe on my bake, also i tried to do the same with decimated mesh from zbrush, same result.
This typically happens when you have hard edges (smoothing group splits if you're a 3DS Max guy) on your low poly mesh, but don't have UV splits in the same area. Fixes would be:
Make sure you smooth your low poly mesh
or
Make sure you split your uvs along your hard edges
Replies