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old f1 garage

polycounter lvl 11
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arodz polycounter lvl 11
This is a simple project I did for one of my 3d classes (3d environments). It's an old abandoned f1 garage. Let me know what you think.

Here's the final render:

Rodriguez_Andres_final_01.jpg

Here's the wireframe version:

Rodriguez_Andres_final_02.jpg

--ArodZ--

Replies

  • il Duce Primo
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    il Duce Primo polycounter lvl 15
    I love the scene. The one thing that stands out is the book going through the other at the bottom right hand corner. I also don't see any tools around.
  • pliang
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    pliang polycounter lvl 17
    Dig the color scheme, the problem I personally have a beef with is the camera angle, the car doesn't seem to be the center of focus. Showing more angles would be nice.

    And the wheels seem to be lacking treads.
  • Matroskin
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    Matroskin polycounter lvl 11
    Looks cool.

    Shadow on the wall and the car are in one line that looks awkward.
    Also lamp bulbs feel like rusty metal. They don't look like dirty glass. Maybe try to do them less dirty, desaturate a bit and add slight translucency/opacity. Metal pars of lamps themselves blend too much with celing/top of walls because of having the same color.

    I would also add some floating dust visible in volume light beams.
  • Shogun3d
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    Shogun3d polycounter lvl 12
    pliang wrote: »
    And the wheels seem to be lacking treads.

    Great suggestion but that's matter of opinion. A lot of the showcase vintage racers never had treads. In fact original tires back then never had treads.

    It adds a classic feel imo, and doesn't need it.
  • SHEPEIRO
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    SHEPEIRO polycounter lvl 17
    is that car to scale seams a little small

    generally nice texturing the radio need some lovin though loks a liitle flat atm

    also girl in background poster doesnt seam to fit time line maybe a nice flapper girl instead
  • whats_true
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    whats_true polycounter lvl 15
    How did they get that car in their? Also, a AO pass would be nice, as their are a few items that seem to be floating (ie, the car wheels)
  • danr
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    danr interpolator
    the spare tyre is stuck right through the rear wheel

    considering some of the tiny details you've spent loads of polys on, the car - the main focus - looks noticeably jaggy, especially around the cockpit

    it's all very grungy, while at the same time being incredibly clean for a garage. Where's all the rags and grease and oil? The jacks are resting on what looks like newspaper which is almost pristine. Clean newspaper on the floor of a garage? Never. Slather it in the black stuff
  • SHEPEIRO
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    SHEPEIRO polycounter lvl 17
    whats_true wrote: »
    How did they get that car in their? Also, a AO pass would be nice, as their are a few items that seem to be floating (ie, the car wheels)

    they are supposed to be, its jacked up
  • whats_true
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    whats_true polycounter lvl 15
    *facepalm*

    Did not see that at all :\
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