Hello everyone! N-hance Studio (https://www.nhance.studio/) is a gamedev team creating stylized 3D art for games. From our studio, we launched N-hance School, where we teach game art to students worldwide. We’re looking for an experienced 3D Artist who works primarily in Blender and can record video tutorials for our…
Hi Rogelio, thanks for making this, it's a great lesson for beginners like myself. I just finished the third video, but some questions popped in my head that I'd like to see if you could answer so that I can get them out of my head and enjoy the rest of the videos... Having no highpoly or lowpoly created for this, how…
Hey Guys, I've got one probably silly question. Let's say I have a low poly mesh which I want to render (with toolbag 2 or later with toolbag 3 i.e.) and I want to bring some creasings or folds like these: or: And I don't want them to be in the mesh, I'd rather "place" them with some kind of map (displacement, curvature,…
I thought it finally would be time for my first post here on polycount, so why not create a wip thread for the scene I'm currently working on :) . Basic idea is that after the great zombocalypse, or a great war everything gets rebuilt using tracks. So those living-containers in the screenshots move on tracks and can…
Most people bake maps using an external program like xNormal. You can 'colour' your mesh in zBrush via Polypaint - a tool which essentially allows the user to paint over the geometry using the faces as reference data! You can activate this by hitting the "Rgb" or "Mrgb" tabs. There are ways of baking…
I agree with john on this. Big art tests are disrespectful. I've yet to see a company ask a programmer to create an app of their specification "just to see if their folio is legit". Under those circumstances, you're assuming that artists are liars and cheats. The sheer lack of respect for what artists do really bothers me…
Hi, I've been attempting to make a my first character that is rigged with normal maps; however, I have encountered a few problems, for instance: How do I resolve baking errors that occur around seams/creases like above? Thanks, Robota
This is my first post so yay me. I graduated from college at age 22 and got my degree on game arts. I thought that's all i needed to get into the industry but I was so wrong. I started to realize that my art work was not so great and was not going to make it. I got a job testing games for a few gaming companies but somehow…
No problem :) hope it helped! That's a great start so far :) I did not model before I created my textures, but because I had reference images I knew how wide my trims would be and what types of details I needed in my textures. So since you already have such nice models, just be sure that while you are creating your tiling…