Fun to see the other responses. I realized after posting this I should have mentioned WHAT I was modeling that patches were so useful for. I'm making cartoonish clothing, shoes last night. This all has started from one or a couple of splines, caged then some patches detatched/copied and altered via extrudes or bevels and…
I think you got the likeness really good, even though he doesn't look older than the original, like you said. But sculpting work is great, and I like the movie/AAA game -type density of the topology. The thickness of the shirt around the collar is a bit too thin. Could be thicker to look better, especially when camera…
That's actually a pretty interesting mix of ideas ! I like it :) Modeling wise it also looks quite good already ! I would even go further and develop the concept a bit more, it might give you ideas/pointers for the overall design: ○ When I think about purgatory I think about the temperature of the environment (fire or ice…
Hi! Along the lines what chai45 wrote: Presentation-wise, I would either go for a cropped diorama (as in the concept) or a more thought out environment. A waterline underwater (that's how I read the render) and wall tiles without a wall look a bit weird in my opinion. Color-wise you could do an overpaint to find the right…
Some concept touch ups (wasn't feeling the honeycomb for now), mostly colour tweaks, as well as some blocking out. Not happy with the current look at the moment, but I'll work on it :] I think it looks bad because stylisation doesn't match, it should get better once the body gets merged down smoothed and stylised. Face…
Hey, We're a small team of 4 people and we just started working on a new MOBA game. Currently, we're looking for an animator with rigging experience (in Blender) to skin/rig/animate our character models. All characters will mostly be humanoids/bipeds, with all of them having an upper body control separate from the lower…
This is a simple scene from Koola which is free in the marketplace. I have completely disabled baked lighting in the World settings. This is what I am getting so far with it. I have an RTX 2080 8gb graphics card so I am not sure why it looks this bad: Notice how the white cloth on green boxes are black but shows as white…
I thought i had given up on this.., but i got some free time in the new year and i finally picked it up again, determined to finish. really determined. It was bugging me. The goal now became to create a generic model which can be used to create other characters relatively easily from. The hairs still based on my original…
Hello, I am a 3D
artist looking for freelance work and who works on a variety of assets including characters and
props. You can find my Artstation profile here to see some of my work: https://www.artstation.com/roman_dzikh I work on characters with a PBR workflow and have worked
with Unity and Unreal Engine. I primarily…
tdu announces Autumn Workshops! Learn directly from working, industry professionals on the most up to date techniques for crafting beautiful images and starting on the career of your dreams! Some classes have already begun, but it's not too late to sign up!! www.td-u.com ======== Principles of Lighting with Michael…