I bought a dell 2408WFP and i ended returning it to dell, too bad for what i expected. Coming from a CRT, you may be so disappointed as me. The dell mounts a s-pva panel and it presented so many bugs for the european version. It had like flashes and not the standard refreshing mode of lines going down. This is something…
Okay, here's the new and improved uv mapping tool. It should save a lot of time for you. You don't even have to rotate the view around while you're mapping, it will align the uv gizmo to the average normal of the selected faces automatically. Use the "Gizmo Size" spinner to set the size you want for the gizmo. Then just…
Hello all, my name is Christopher Diggins. I'm the SDK writer for 3ds Max. This has been a very interesting thread. I appreciate all of your hard work and patience in exploring this issue. I want to let you know that I have made a new blog post with additional information to share about normal mapping in 3ds Max involving…
Some sad stories in here.. I have a hard time sleeping in the first place. Yesterday night i lay awake till it was time to come out again. I think its because i have nothing to concentrate on and i start getting too aware of my heart beating and it makes me feel weak and fragile. (edit, i messed up some muscles around my…
Description Scenery prop for use in any game environment or level. The aircraft is approximately 61 meters long and 60 meters wide, wingspan measured. You can use it as a prop, key point, part of a scene or main part of a game level, where you can incorporate it into a game or project. The Aircraft is built to be a…
InteractionOps or iOps It is a set of operators which boost Blender interactivity between user and application by using only five functional buttons. Download: * Click on green button and get iOps with Git. * Or download and install zip file from releases branch: iOps 1.5 MESH: Edit Mode: * Switch between Vertex/Edge/Face…
3D Cinematics Animator - Games 10m+ Contract Guildford, Surrey Full-time / On-site £180-215pd Our client is a multi-award winning developer and is amongst the best game studios in the world with a world class team of game makers at its heart. They currently have an exciting opportunity in their art department for a 3D…
Check out this dish of afternoon eye-candy. YUM! * Stefan Morrell with another fine example in environment creation. * Coolvibe, for only the coolest. * Eat3D expands, and brings streaming content. [caption id="attachment_491" align="alignright" width="180" caption="Click to head over to CGTalk and see Morrell's latest,…
Hello I've been having this problem with this modular floor system and lightmass for a very long time. I've simplified the scene significantly for the sake of this thread. These floor tiles are perfectly square static meshes, 192x192 UU. They have four subdivisions both horizontally, and vertically. It has a perfectly…
i seem to have introduced a problem when editing my zbrush configuration and standard-brush (simply toggled off 'dynamic' and oversaved the preset): the standard brush now behaves in a strange manner after the application has finished loading and i can see that in the brush palette some settings are indeed unusual and…