wow, I wouldn`t call It "boring crap" )) It`s good environment, and It does support characters, yes. It tells It`s story. About things I like about this concept: I see simple geometry - It will take less time for dull process wich is making content(Well It`s cool, but It probably won`t push my skills any further). And…
The best way i know of is to add more terrain in photoshop. If your heightmap is 2048 then make another heightmap that is 4096 and blend the 2 in photoshop with a layer mask. Try and make the borders for the "background" heightmap roughly the same height as the edges of your "gameplay" heightmap. That way when you paint…
Ok, I understand what you're saying. Now I ask, why do you allude that thin figures are not viewed as sexy or sex objects? Plenty of Asian cultures will call women out as 'fat' or 'ugly cows' if they have any kind of curves. Many of my asian female friends had to go through this, and they were barely 125 pounds. Bratz…
Ey up! aw, people seem unimpressed with my awesome smiley face landscape. On to the next phase, landscape generation. I've gone ahead with my method of selecting several images at random and mashing them together to give new results. I start with a folder of 20 or so squiggly images- some drawn in photoshop, some are very…
Hi guys thank your for the response and critique. To answer some of your questions and comments... We will be releasing on steam, with a hopefully successful greenlight campaign. We will make that more clear on the kickstarter page. As well as Puzzle interaction which the player will use levers switches and Holo…
yea unless you are getting this like directly filling the camera like literally 90-100% screen space you dont need the little feet or any detail on the bottom really.If its for a puzzle where you click to dial and the camera is right up on it I would go way higher poly (3-5K), right now its kinda in the middle zone. most…
I am trying to create a texture of a large potter with the dimensions 12m x 3m x 1m. I have tried several ways of Uving it and bringing it into quixel for texturing, and they each present different issues when finally viewed in a game engine (UE4 / cryengine). 1st way of unwrapping = low resolution up close If I unwrap the…
I am just getting into UDK and want to build my own modular environment. Just have some questions I'd like to ask, I hope you can help. 1. In your 3D app (3DS max for me) do you create only modular parts for your scene and then fix them together within UDK? ...or fix up your scene in Max using instances and then import it…
For almost a decade I had this amazing piece of concept art of a futuristic looking "Rollerblade-Helicopter" in my "inspiration" folder. On the day I saw it I promised myself: "That is so awesome ... one day you will build this thing in 3D". I would love to credit the person that originally came up with this design ...…
Hi there guys. I'm a complete newbie to 3D work, but seeing as I've got some spare time I figured I might as well learn some new skills. I came up with a 'Masquerade Ball' style concept for Death Prophet, and so far I've managed to whip up a mask in Blender: Basically, it's a regular masquerade mask, but I gave it the…