I am near the end of my course studying and i am doing a floating Island in the sky. i did the base mesh now i am sculpting the rock cliff face. I need some critque and suggestion on this.
Hello everybody, :) :) I would like to sculpt hairs for a character. It's only a head without body. I began sculpting it in Zbrush 3.1 but the result doesn't catch my expectations. Here is the result of the fast sculpting step. I can't change de original low poly because it's ready for animation. So I need a solution…
Hi my name is chris beckett i have a game idea, and i am look for a development team. if your intrested PM or contact me on cbfc1@hotmail.co.uk Thankyou please contactt me i would love to work as a team.
So ive spent the last day trying to bake the corner correctly on this model and i have had no luck in doing so. I have changed the uvs so they are stitched and tried making a seam aswell. map is 4k, padding is 32. I have read that famous thread on baking hard edges aswell, but i still dont understand why its happening. I…
I'll be working on the skin idea of Spirit Weaver Karma, I feel like it would work as a nice ultimate or legendary skin for Karma that relates to her lore. These two drawings are just quick little design ideas to get the ball rolling.
I am not really sure how to make the illustration of a batch process, that all the difficulty, if i want to show that it support batching on 85 substool just the video can make the demo of it. to make the understanding of this original feature i introduce yesterday, the "Export List" how i could illustrate that Zbrush…
Good start so far, I made an image to show some of the suggested changes. Firstly I think you should move the blackboard up slightly. I also think the stand that the anvil is sitting on should be talled and thinner. The part of the metal girders that stick out should stick out slightly less, the globe should be smaller and…
I'm planning to create virtual model (see sample link below), and looking for hiring. http://www.widgetbox.com/widget/virtual-woman-in-glasses I'd like to know what's approx. range of budget for the project (except hardware & software, unless specific software is required. Curruntly available maya & 3ds max) If it is…