Thermidor: Some people have complained about a bit of noise on the 2408WFP, which is honestly something i never noticed untiled i heard it. Its actually worse on my dell than the cheaper asus panel if i drag a window over, but like i said, wasn't something i even noticed without being told it was there, i have to look at…
there are alot of people with art or graphic design degrees that really can't do anything, being a "professional" artist doesn't necessarilly mean you're any good. Whereas if you're a mechanic or a neurosurgeon and you are accredited or whatever it means that chances are you know what the hell you're doing and if people…
Hi guys, I've been going through hell with this personal project today- so many UDK lighting issues, some of which I have fixed except for a few- I was wondering if you could help with them: 1. Where are my particles? They just stopped emitting suddenly for no reason and now I can't get them back (there's meant to be a…
My Personal Bio: Well, I am just another guy lurking the web to know how to make games. I wanted to make a game by myself and earn a lot (Dream got crashed!). And, I took some basic course for 3ds Max 2013. And, after I completed the course, I found out that it's just too much work to do everything by myself! The horror I…
Hello everyone. I am within a team for a class at my school, and I am making 3D assets for the game that we are working. I find it helpful that I receive as many critiques from as many people as possible so that I can rework on the assets to make them better. any help or advise would be helpful, and links to other modeling…
Hey I'm looking for a way to create convex hulls for collision in maya. We have havoc but their tool is really bad, no real time editing. Anyone got a convex hull solution in maya?
Hey I was wondering if anyone had any tutorials or if anyone could just help me with quick renders. Im using maya 2008. Ive been working on my modelling, but the default lighting with black background are just HORRIBLE renders... Any help would be greatly appreciated. Stefan Lipsius
Sorry if this isn't the right place to ask this. I tried for a long time to find a solution without resorting to asking for help. This is my an example of what happens when I use Zapplink in Zbrush using Photoshop. In Photoshop In Zbrush I have no idea what is going on and any help would be appreciated.
I've got a model here that I need to optimize for animation, I've had tutorials on ultra low poly stuff but now I'd prefer help along the lines of quality animation over, efficient animation. The model is not for a game but rather for fast rendering, I want animation to be smooth and as deform / glitch free as possible.…