Hello everyone.
I am within a team for a class at my school, and I am making 3D assets for the game that we are working. I find it helpful that I receive as many critiques from as many people as possible so that I can rework on the assets to make them better. any help or advise would be helpful, and links to other modeling techniques as well.
Replies
Barrel: The black parts look like oil. I'd suggest working on the roughness of that, because I'm not sure what it's meant to be. Is it metal? The wood texture looks fine if the prop hasn't aged.
Cone: If this is low poly I'm not sure if there'd be anything wrong with the modeling on this. However, with this prop and the barrel, there is a weird area in between the textures that is blurred. These were done in substance painter? If so, if you're using fill layers and then controlling them with masks, you shouldn't be using the soft brush because that would be what's causing the weird white blurry areas between different textures.
Box: Looks like metal spots on the box, which is confusing because cardboard boxes don't have metal on them. The dirt is also very uniform and isn't really telling a story. Maybe make the bottom and the corners/edges of the box more dirty than the rest of the box. The textures on the lid flaps look like they're stretching and are the same on box sides of the mesh.
Good luck!
All of the Models for the game with textures