I went back and redid the texture and lighting for my weapon and posted it all on ArtStation (https://www.artstation.com/artwork/qezm4R). The "macro" I applied might be too subtle on the weapon's frame but it is something that I now keep in mind for my textures (thanks Shrike). Here are some shots:
Portfolio: artstation.com/artic Email: artem.lynnik@gmail.com Hi. My name is Artem Lynnik. I am a Weapon Artist located in Russia. I make game ready realistic weapons and props. I've been working in game dev industry for 6 years as a 3D Artist. I have a lot of experience with modern 3D pipeline: high poly, low poly,…
Dear Artists, I am searching for people to execute ideas for different kind of weaponry. The ultimate goal is, to create usable weapons as mods for suitable games (for example skyrim, blade and sorcery etc.) Im a beginner concept artist (self taught) and love designing weapons. So I can provide the 2D sheets to model. What…
Hello pals. Lately I have been baking highpoly weapons and vehicles to very low-poly models with low-res textures as a break from the excess and hedonism of modern budgets. These are fun and quick to do, so I'm just gonna keep doing them until they get boring. Might even do some non-weapons and non-vehicles :nerd: Next WIP…
Hey everyone! We are Collider Craftworks and we're looking for a professional 3D Artist with AAA game quality weapon modeling. Candidates should have an strong knowledge in High and Game res modeling. If you think you can do this quality: https://www.artstation.com/artwork/B1R9qr to know more about us Mail to…
I finally made MBZ weapon system based on Weihao Wei concept art. https://www.artstation.com/artwork/8lWq5O So, basiclly that was made for practice my skills in high poly modeling and texturing. I tried to decrease time significantly in hard surface modeling by adapting new way for my workflow. Thanks to that I manage to…
@DOG-GY; Well see, I made this thread to show my Weapons models and other models that I was making for my Weapons Pack. I have done a LOT of hard-surface modelling, and both prop and environment modelling which is what I have more experience with. These are some of my first efforts making weapons and characters :) My…
Hi, Character/weapons rigger wanted for next release of Napoleonic UT2k4 mod. I am acting as the producer for a Napoleonic Era action adventure game which took part in the Unreal Tournament 2004 MOD contest. It is titled The Devil's Own and is at http://devilsown.ecatalogpages.com We are converting the Sci-Fi shooter game…
http://millenia3d.net/ Hit me up with an email if you're interested or reply here: hans@millenia3d.net 8 years of experience with 3ds max/photoshop. Working on FireFall at Liquid Development at the moment. Lots of experience working with different engines from modding games for fun. My work has been often featured in…
I'm in dire need of a weapon animator for Empires, a released mod for Half-Life 2. You must be able to animate all necessary sequences for first person weapon animations (draw, reload, fire, go to/from iron sights) and must be able to compile the animations into Half-Life 2's smd format. As this project is a mod and being…