Hello! I just finished my first complete substance. I am looking for feedback. I've made it so there is full control over large, medium and tertiary rock forms. Mainly because I wanted to be able to use this on small stones as well as larger cliff formations. Two variations are posted here. Thank you! EDIT: I just realized…
Alright, check this out and tell my it's not the most bizarrely awesome thing you've seen all day. http://www.wired.com/gamelife/2010/06/rock-of-ages/ Paper soldiers, weird elephant things, a giant boulder with a face carved into it, levels built around different periods of art history. Hard to know what the game actually…
Hi guys. I've started adding 3D modifiers to my plug-in, so here are some basic procedural 3D Rocks. Any feedback would be appreciated. Hope You find it interesting. Youtube demo: https://www.youtube.com/watch?v=jV2mi8Qhx5k
The finished model: Original PostI started this character after seeing all the Haz course threads a few weeks ago, which got me in the mood. I'm modeling Black Rock Shooter in her Beast form/outfit. This is what I have modeled so far, I still need to model her hands and belt. I'm not sure what I'm going to do for the hair…
Hahahaha! Well, usually it's some annoying pop tartlet who wins the Eurovision, and I never watch it... But I caught these guys on the TV, Finnish metal rockers called "Lordi" ... all in monster suits and platform shoes. The lead singer had mechanical devil wings, red eyes AND AN AXE THAT SHOOTS FIRE! He looked like…
Hello everyone, I'm quite new to the whole texturing world (Even though I have worked on games a lot in the past, but never for textures) So Now my goal is to stop this irrational fear of textures and make them while improving my skills. Here are my latest attempts at rock face textures, as well as a shader i built in…
My favorite part of posting on this website is the awesome critique I get. Wondering if anyone can let me know what I could do better on my latest portfolio pieces. The focus of these peices was to make some really nice realistic PBR textures. Also I wanted to make these materials modifiable so I exposed many parameters in…
The more I get deep into SD the more I think it would be easier and more productive for landscape design props such as rocks and trees to : 1) make directly a low poly with only the big shapes and making sure that the UV seams are tucked in main cracks and crevices ot the model and are orientated as appears in nature.2)…
Pics would help to judge but... Try to make some models of rocks using all the same tileable texture , make them varied and low poly.... Possibly so that can be rotated and placed in different angles and positions so that will look like different rocks all times... A big rock could have several interesting sides and be…
Hi everyone, new member here! I'm currently learning Substance Designer together with Toolbag for material creation and presentation. I'm enjoying a lot the process but I still have a lot to improve, so I thought sharing my stuff over here for critique and feedback would be a nice help on the way to fix mistakes, learn new…