The finished model:
Original Post
I started this character after seeing all the Haz course threads a few weeks ago, which got me in the mood.
I'm modeling Black Rock Shooter in her Beast form/outfit.
This is what I have modeled so far, I still need to model her hands and belt. I'm not sure what I'm going to do for the hair yet though. (I'm not looking forward to retopo'ing and baking, so many subtools haha)
Replies
As for the model, there are two things that are sticking out to me. I think something about the eyes stand out- maybe the eyebrows are down too low or the ridge above her eyes are sticking out too far. Something about the shapes and the shadows above the eyes seem off. The feet/ankle area might need a touch up, because it kind of looks like she has cankles. It could just be the render though, as I'm used to looking at models in perspective mode.
Her overall anatomy seems like the reference which is good. You're off to a great start, keep it up! I'll make sure to follow and learn some tricks!
The eyes need a bit "filling up" I think, that's probably causing the weird shadow, but I'm probably going to make her frown more to match the concept/ref first. Though I'm not sure how to fix the cankle thing haha! The boots are quite cylindric, but I'll see what I can do
Alright, I gave polypainting a try since I recently found out you can bake diffuse, why didn't anyone tell me this!
almighty_gir - Could you elaborate? Are you saying to do the face full anime, like what Haz done with his Miku? I'm trying do a hybrid style between anime and realistic.
At the moment the model is about 12,936 tris, and it's only going to go higher as I complete the hair, so I'm gonna aim around 15k - 18k tris. I also lengthened her legs.
I think this was mentioned before, but the position of the knees seems a bit strange. I think they could either go up, or the feet could go down; the shin seems too short. Something along those lines.
Anyways, good luck, and look forward to seeing more progress!
I've almost finished with the textures, I just gotta model the last transparent blue parts and tweak the hair a bit.
Also dat viewport alpha sorting, such a pain, can't even see her eyelashes anymore. Anyways almost up to the posing stage.
17626 triangles
2048x2048 for the main textures
1024x1024 for the secondary textures
Feedback would be appreciated for future models