If you plan on shrinking the final normal map by half, would you say a padding of 4pixels would be enough? I mean, what tyoe of padding "X" do you need from going large to small? Example 4096 to 2048 = 8 pixels? 2048 to 1024 = 4 pixels? 1024 to 512 = 2 pixels?
The above, plus a "toon shader" to make those colour patches. There seems to be some outlines in there as well? I've only seen this done in 2D, in a vector-to-pixel-art tutorial: - http://2dwillneverdie.com/tutorial/vector-to-pixel-building-your-sprites-in-adobe-illustrator/ -…
In Step 1 of the tutorial how do you figure out the correct pixel density ? When following the tutorial and creating a cube and setting the pixel per centimeter to 204 the cube shell shrinks, in that case the first step of the tutorial mentions that the pixel density was off and would need adjusting, how do you calculate…