Hi Everyone, I'm looking for a complete UX and UI design for a turnbased RPG indie game. This is paid work. This is solo indie game effort and I only have a small budget for the entire game. I really don't want this work to exceed $2000. (if that's not enough feel free to level set with me). The UI must be modern looking,…
Hello! I'm part of Zephyr Workshop a tabletop board game company, we're preparing for our Kickstarter in Q1 of 2016 and we're looking for a Board Illustrator! Over the last 3 years we created a super cool game called A.E.G.I.S.: Combining Robot Strategy Game. In A.E.G.I.S. you build a team of 5 robots to destroy your…
Awesome, I really like it! Nice work! I find it a bit odd that you angled those two pieces in the center of your UV layout, instead of rotating them to be flat. There are a lot of lines that are diagonally aliased and would be much more crisp if they where straight. They would also survive a dreaded down res or hold up…
Hiya @Wolf1 Looking pretty nice so far! Do you have any idea how much pieces this pack is going to consist of? Would be nice to have an initial look at all the pieces, you can much get more modular with this set, like you could split up the sections of the support so people could make there own support beams or things like…
I'm getting the same issue with swatches.fbx from Quixel Suite 1.8, but with Blender. i.e. in the swatches provided for photoshop (Swatch.aco), the color for Varnished Wood is #c85300, but in the FBX file once imported into Blender, the color is #E59B00 which results in "Undefined" in Ddo. I converted swatch.fbx to ASCII…
Hi everyone, This my introduction, Applied game developer by trade, modder and indie gamedev by night. Currently I'm working on a fantasy/afterlife themed RTS Oberon's court. My schtick for this project is to do it without any textures what so ever, only shaders and geometry. I've internally debated not doing any real-time…
Hello, My name is Sean Howard and I am an Indie Board Game Designer with Intermediate experience in vector graphics, photoshop, etc. What I need is something beyond my capabilities. I am looking to create an alien world landscape on 2D tiles. Initially I was thinking about doing this landscape in Isometric, but I'm quickly…
Hello, everyone and anyone who is willing to help. I hope that this is the right section to post this topic, and if it isn't - I would be more than glad to have it be moved somewhere else just as suitable. I am having an on going problem that I cannot seem to solve on my own - no matter how many times I have already tried.…
ok some technical details that might be important to some people configuration.xml - defines the default colors in a sequence where each color is stored as hex value without the # sign just the 6 characters. The order of the colors is: window background, buttons background, button text color, highlight background color,…
I'd say stick with pre-rendered sprites unless you have a compelling reason to switch. Given the limitations of 3D, especially on mobile platforms, the sprites can look better than polygons. So, what are some reasons for 3d, then? * Arbitrary rotation of the screen - rotating at fixed angles (as defined by the number of…