I was just wondering if you still need to have mostly one smoothing group for the object if your normal maps are only coming from a method of generation like the nVidia filter. I believe that with more than one smoothing group the verts will be split at those faces so if the normal maps display correctly, it would be worth…
Hello, i think you all already know about the "Nvidia GAN AI machine learning powered face generator" that is a program that analyzed like tens of thousands of photographs of real people and is now able to "make" a realistic face of a purely fictional human that never existed.I read that this "program" (or only source code…
Hey there i wrote an application to generate a heightmap from photos by interpreting the surface brightness as normal. I found it quite useful and thought i'd be a good idea to share it. Download
Hi! I'll be posting my progress on Generic Muscles as I'm working on him I expect it to be done in one to two weeks. ONE WEEK IS MY GOAL. but we'll see. Concepted By GAVIN RICH
High-detail carving abilityPossess experience in animal anatomy / biological carvingCan output printable STL/OBJ filesSuitable for 3D printing and commercial displayDoes not accept AI-generated or copied modelsIf appropriate, long-term cooperation is possible We specifically focus on the scientific reconstruction of…
We Are looking for colaboratos! Join the Weird Forge Studio Team Founded in December 2022, Weird Forge is an independent studio from Spain born from the ambition to create a deep strategy experience for seasoned players. We are currently immersed in the development of our first major project: a Dark Fantasy PVP Turn-Based…
Sup ppl my first post heres a character I've been workin on 620 tris 2x256x256 textures meant to be general Mortimer from for a few dollars more tell me what u think
Hello and good day to you. I'm looking for a general advice that would help me to improve my sculpting skills and make them work in tandem with drawing sills. (neither of those are too good by the way) Examples: Quick test: Original sketch: Hair is "sketched" with planes, face is sculpted using dyntopo. Using reference:…
maybe someone has already posted this a friend just showed me a super neat tool its a 3d ivy generator you just import an obj double click where it supposed to start growing you watch it grow and you export a new obj of your 3d ivy its main purpose is clearly off line rendering but the ivy generated is lowpoly enough that…
Thats great, and the actual generator is MIT licensed: https://github.com/adobe-photoshop/generator-core So if it doesn't support TGA, perhaps it's possible for someone to create a plugin to allow it? I just took a quick look at the source, and it seems very possible. It's all JS, with validators and parsers for layer…