Hey guy's I was just wondering about the pipeline for face customization in MMO's which I imagine varies between morph points, alternate assets and bone based deformation? Has anyone here worked on a game with super face customization? Swapping elements is one thing but the complexity of the character customization on the…
In Maya the face selection for my character's body mesh is all bonkers-crazballz (see image), but face selection for other meshes in the scene behave normally. I tested the mesh in Blender and it selects fine there, so it seems like it's only broken in Maya. The model is an FBX imported from zbrush.
Nope... you're free to go OR stop sucking at any time. Now get crackin on something and put some effort into it. It looks like you can pull off a decent face but just didn't do it this time around. (that was as close to a complement you're getting for the moon face) It's stylized because that's the way it came out or…
Hey guys =) i am new on Polycount and i wanna improve my digital painting skills ... for now i am learning how to paint faces and bodys ... so i uploaded my newest ones and perhaps you can help me a bit and give me some feedback what to make better and where my weaknesses are. I am not happy with my faces and its hard to…
As the title says is there a way around this? I'm using vray next and 3ds max 2020. Vrayfur seems to always set 1 fur per face, You can set the per area value to zero and it will still generate furs. I can just remove edge loops to decrease face amount, but im wondering if there's another way around this?
Maybe this is a newbie question but i was searching a lot and didnt found an answer. The question is if i want to align orientation by one face of an object to another face but i want to orient the y rotation axis to because when i use the snap two objects together tool it doesnt align the orientation perfectly. i made a…
Hey guys, forgive me my nooby questions, but i just gotta ask. How does very detailed retopology of a face (sculpt or scan) works? Is it just so many polys in it because of subdivisions or people retopologize the face like this from the start? Also, can anybody show me the way to some decent face topology tut videos?…
I'm either going crazy, or Max isn't behaving the same way anymore. i'm thinking I changed a setting or something without noticing it. Anyways, selected faces used to be shaded in Editable Poly (F2), but lately they're only showing up as Shaded when I'm in wireframe view. They're turning Red when I select them, but just…
Hello all, I'm new to this forum and have saw a lot of really great work by amazing artists. I'm still new at these tools and hoping someone can give me a hand :) I just started using Marmoset and I imported my mesh in, but it seem to have missing "faces" on my mesh, there are few faces that are missing, so i have some…