I'm either going crazy, or Max isn't behaving the same way anymore. i'm thinking I changed a setting or something without noticing it. Anyways, selected faces used to be shaded in Editable Poly (F2), but lately they're only showing up as Shaded when I'm in wireframe view. They're turning Red when I select them, but just the selected wireframes; not the face itself.
I'm running 2010, in Editable Poly with a Symmetry/Turbosmooth above me in the stack, and Show End Results doesn't seem to make a difference. What button am I looking for?
... Or am I crazy, and it's always been like that?
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I've also run into shading issues similar to what you're describing when I jump up to newer versions then save it out as 2011-10 compatible, haven't figured out how to force it back the way it was, adjusting the settings doesn't change much or if I maximize the viewport and shrink it back down it resets to its "new default" for that scene. I haven't tried merging it into a new scene, so you might want to try that...
I converted a box to Editable Poly, applied a UVW Mapping modifier to it, then collapsed; the polys are no longer shaded. Whatever setting causes this has something to do with UV Coords, as far as I can tell. Which doesn't really make any sense, since Boxes should have UV's already.
Wtf?
GeeDave, are you talking about a DirectX shader, as far as the materials go? Or just the hardware shading?
This just returns "True" when I run it, even multiple times. /shrug. I'm on a laptop today and my FKeys aren't working, but I'm assuming this is what F2 is normally bound to?
In starting to change the material options, I applied a standard material and the problem went away. I reapplied my original material, and the problem came back. I turned off Hardware Shading, the problem was still there. When I set it to Software Shading (still off), the problem went away. So apparently Hardware Shading, whether active or inactive, gets in the way of shaded faces. Sounds like ParoXum is king of the lab.
Thanks all! That was starting to really bother me.
Some objects shade correctly when selecting faces, but others don't
The problem is pressing F2 does not turn the shading on and off unless in wireframe mode. Even doing so through configure viewport.
I will ask the lecturers when I see them and if we solve it I will post here, unless it gets solved in the meantime.
I just had this issue with a co worker and it got fixed by disabling Hardware rendering on the viewport.