Hey guys so I haven't posted anything on here in a while and I totally forgot I had gone back to finish the Unearthly Challenge my team and I were working on. So I went ahead and took all of the assets that I had worked on from it and moved them into their own scene. I added a bunch of other stuff to it too, but Im pretty…
To help improve my portfolio I plan on going into an old scene I made and vastly improving on it. The idea is to not only improve the visually but technically as well. I have a few Ideas as to some Modular assets I would need (wooden walls, fencing, crates, barrels), but that's about as far as I know how to go with…
Cheers Val' , thats alot to think about, so for the purpose of this scene i think im going to make it common friend/foe... its going to be chaos, so from what i remember of DOW imperial / space marines. The scene is in engine now, nice modularity and some lighting issues, a unique lightmap will be made for the whole scene…
Hey hey, I'm working on a scene @ work thats roughly 40k triangle in max. There's around 10 materials in the scene, one of which is a multi-sub with about 20 other materials in side of it. Some other materials on objects are attached, but not setup in the material editor. When viewing the scene, I am getting ~2 frames per…
Hello i'm working on a scene in ancient egypt the main concept in it is that the Egyptian man will sacrifice his soul to Horus the egyptian god and there's the sacrifice symbol glowing all over the place and on his body i modeled every thing in the scene modified some free models unwraped it and worked on it with zbrush i…
Hi all Well,we finally got to the point of creating a scene thats too detailed for our lowly computers to handle so we're having to make cutbacks in the scene. im just wondering if any of you more exsperienced guys and those of you that work on hires videos and such have any nice little hints and tips on how we might be…
Here are a couple of notes: * The color/saturation of the wooden floor does not fit the rest of the scene. It's almost cartoonishly bright orange against the natural earth tones of everything else. Dull it more to match the rest of the scene, or consider a different color all together. Perhaps a darker brown to compliment…
Dear Polycount Team, it has been a while since my last post and I would like to share my current project with you. First of all it is inspired by the following concept art: Following some early procress screenshots to highlight my process: Also, here are some screenshots of the current state of my scene: As it is right…
Hello everyone, I am new to the forum. I've been lurking for quite a while and found a lot of useful help from people so I have decided I'll join the fun and ask for some critiques and possibly hopefully get better myself :) I currently have a Scene in UDK that looks like this. My goal is to have a good looking scene…
Hey, So I am going to make a scene to build up my portfolio. I want to step off my comfort zone and start making more complex things then just boxy things. This scene is going to be in the forest, maybe the characters ran away from an attack or something , not sure but he left all his stuff there. Assets I am gonna have in…