Hey guys so I haven't posted anything on here in a while and I totally forgot I had gone back to finish the Unearthly Challenge my team and I were working on. So I went ahead and took all of the assets that I had worked on from it and moved them into their own scene. I added a bunch of other stuff to it too, but Im pretty happy with how it turned out. Here's the link to our UC Challenge for those of you that didnt see it.
http://www.polycount.com/forum/showthread.php?t=66913&highlight=unearthly+kings&page=3
So here are the most recent screens of what I remade/worked on for this scene.
Then here is the final scene.
HIGH RESOULTION IMAGE AVAILABLE CLICK HERE
Anyways, there's some updates of the most recent thing I did. Hope you guys enjoy it!
Replies
I think you could up the bloom settings to get more of a glow from the light sources in the scene. And your lamp-post props are emitting light but for what reason? At the moment it looks like it's all being lit via the time of day, so I don't really see why the lights would be on.
When you're done you could look into changing your lighting so you can get contrast and have the lamp-posts actually lighting the ground area, something like a night / dawn type setting.
Solid foundations, keep pushing!
other than that LOVE IT!!
Cheers..
hope to see more soon !
Here's a quick photoshop I did with some of the lighting and adding lightning, what do you guys think?
Oh and here's the lightpost spec for ya man
One pretty minor compositional nitpick: the gap between the overlapping silhouettes of the big left side structure and the giant distant structure where the sky shows through is a little awkward. I'd either move the giant distant structure to the right, so that the open sky between the two structures is continuous, or move it to the left to close up that gap. Right now I'm seeing it like an accidental and unwanted focal point.
You might consider lowering the tops of the streetlights by a quarter or third too. I think that might help balance out how much the eye is being pulled upward, which seems a little straining at the moment. For the lighting, don't be afraid to set your streetlight intensities very high like 8.0 or 10.0 to get it to show up noticeably.
Those are just a few ideas I'm just throwing out there, certainly subject to preference. Nice work man.