Hello! I'm a senior in a game art and design B.S. program and working on modular assets for my senior project / portfolio. I posted here a few months ago and had a bit of a wake up call as to my skill level and process. My work still has a long way to go and I'm absolutely grateful for any feedback you can give me on it.…
Hi guys, I'm selling my cintiq (21UX ), plus the carrying case (missing key) and a desk arm (Ergotron MX). Everything is in good working condition (no visible scratch on the screen) and the screen has a protector on it. 750£ Central London or Brighton/Hove only (shipping would be too expensive) Feel free to contact me by…
I've been lurking around polycount for a some time now and while I am still a student I figure it'd be a good idea to post some of my work to get feedback and critiques to up my game before graduation. One of my current WIP's is a game environment based on Disney's TRON franchise. So here we go: Flynn's Arcade: The current…
Hi, I'm trying to do a cool animation and this is what I got so far. Crits pls. using DennysAnimationRig. https://dl.dropbox.com/u/7179363/01action_DavidG.mov
Hello, I am sending you some links to pdf portfolios of mine. I am a comic book colorist and also develop concept art for a variety of different projects in film and animation as well as book cover art. Here are the links, https://rcpt.yousendit.com/711186118/0064fbf1f2a28248c5900e2ab365bdac…
hey i dont know if i am o the right place but i try i have some trouble to finish to recompile . my mesh is ok , but not the maps i think i make a mistake on the cdmaterials but i dont know very well i have some pink and black cube on the model viewer (like he dont find the maps) the QC file $cd "E:\DOTA…
Hi all, Bone Facture team [in the past Moonshine] from Poland is looking for people who would like to help with our project: www.blackicetales.com [unfortunately English version is out of date but soon we update all sections and news] Especially we are looking for: - 3d modeler [architecture and organic] - 2d artists…
Hey guys! I'm sorry I didn't post in the thread Noors created way back, but I have a more specific issue and I wanted the thread title to reflect that. Basically the workflow Noors described here works great: http://www.polycount.com/forum/showthread.php?t=71538 But one texture is always better then 3, so I'm really…
Pixar is trying something new, it is taking some of its newer tech and going Open Source First things first you are probably wondering what OpenSubdiv is and what it means for you, the short answers are: 1) Instead of subdividing the entire mesh it selectively subdivides specific areas. 2) It doesn't mean a whole lot right…