Thinking the same thing Tyler, maybe it's a long term stratagy. Not complainging though, competition in this market is great to see even after the awesome terms UDK has served up lately (they probably knew this announcement was coming). I would have expected Crytek to narrow their focus a bit and carve out an immediate niche rather than trying to go toe to toe with UDK so quickly as a general use engine. Maybe they have some really nice tools specifically geared for MMO's presently as that seems to be a current emphasis, but more likely they just don't want to turn off any studio who might be itching to try something new.
Great news. I'll be willing to try it at least.(as long as my old rig can handle it )
I think they might as well make it pretty cheap for small projects, maybe even more affordable than UDK, to benefit in the long run. They're obviously not counting on it as their main source of income. Not with small games at least, and big projects licenses are discussed on completely different terms.
So it might just be a good alternative for indies. Damn, sweet times we're living in.)
Crytek has the upper hand of having a realtime solution over epic though?
Meaning, there's no baking going on, most of their lighting is realtime.
"Upper Hand" is relative though. When you are running an MMO and a third of users play your games on computers with onboard video, is realtime lighting an upperhand? Baked lighting can mean drastically better graphics for lower end machines.
"Upper Hand" is relative though. When you are running an MMO and a third of users play your games on computers with onboard video, is realtime lighting an upperhand? Baked lighting can mean drastically better graphics for lower end machines.
Map-compiling can be one of the more painful things in a pipeline.
"Love this scene, but we could have the shadows fall a bit differenly
(2 hours later)
Wasn't exactly what I imagined, lets try that again"
They'll have to make it more attractive to make the 100's of teams/individuals already using UDK. The chance of them switching engines is unlikely when theres little difference between the two. I wonder what sort of publishing deal/royalty deal they will offer? I think the only way they can have more of an impact than the UDK is if they secure rights to publish games onto PS3/X360 (unlikely) and offer it as a lower entrance price <$99 and have a looser royalty deal (>$50,000 theshold, and <25% of sales)
Not every team is using UDK or likes it. This gives them an alternative.
Definitely would be interesting to give it a poke and see what the ui and setup's like compared to UDK. Gotta say even with working in just the fx area of UDK it can be a royal pain to get anything done.
yea alternatives are great Im not sure if Cryengine will cater to the crazies who hunger to make a MMO. But hopefully they do and get those monkeys of the backs of UDK.:poly122:
Both of these engines are fit for mmo's and both are being used for them.
um UDK is not being used for any MMOs Epic has told people on the UDK forums you cant do it due to the 64 player hard code.Now UE3 source licensee yes. Binary UDK no
Replies
Awesome!
*I'm totally talking out of my ass right now*
I think they might as well make it pretty cheap for small projects, maybe even more affordable than UDK, to benefit in the long run. They're obviously not counting on it as their main source of income. Not with small games at least, and big projects licenses are discussed on completely different terms.
So it might just be a good alternative for indies. Damn, sweet times we're living in.)
Meaning, there's no baking going on, most of their lighting is realtime.
Check the other thread about the cryengine on this page
"Upper Hand" is relative though. When you are running an MMO and a third of users play your games on computers with onboard video, is realtime lighting an upperhand? Baked lighting can mean drastically better graphics for lower end machines.
Map-compiling can be one of the more painful things in a pipeline.
"Love this scene, but we could have the shadows fall a bit differenly
(2 hours later)
Wasn't exactly what I imagined, lets try that again"
^ for this, CryEngine totally wins global nominee :thumbup: there's no denying it.
Not every team is using UDK or likes it. This gives them an alternative.
http://gamingbolt.com/cryengine-3-0-screens-are-a-class-apart
Majority of those shots are from Cryengine 2.
Crytek likes to take shots from scenes modders have created to advertise their engines.
Both of these engines are fit for mmo's and both are being used for them.
honestly more impressed with this than the new version of unreal, could be down to being able to see what's happening
I mean the engine as a whole.