Hello people! I haven't posted in a while and I would really appreciate some feedback right about now. Here's the idea. We were given a concept from an established concept artist (in my case Chris Ayers - check him out he is amazing - http://www.chrisayersdesign.com/ - he is letting us use his concepts) and we have to…
Bio: Previously working for GAMELOFT as a 3D artist, making characters and environments for over 4 years. I'm a well rounded CGI artist, passionate about 3D art. I'm currently living in the US, and willing to show proof of employment eligibility. Skillset: Both standard and cutting edge techniques. Hard Surface / Organic…
Bio: Previously working for GAMELOFT as a 3D artist, making characters and environments for over 4 years. I'm a well rounded CGI artist, passionate about 3D art. I'm currently living in the US, and willing to show proof of employment eligibility. Skillset: Both standard and cutting edge techniques. Hard Surface / Organic…
I've been working on this bar most of the day and thought I'd share. If you like this, please take a look at my sketchbook also on this forum that features other work like this :) http://polycount.com/discussion/comment/2408815#Comment_2408815 When I started working on this you can see I started by making the room exactly…
Ensure that the entire b_hierarchy is exported. You might have to check that "hierarchy as bones" option to get the root and hand bones exporting right. Also turn off "assume maya coords" if you have already set your prefs to have z-axis up. If you've done that in maya, you've basically done the work of the "assume maya…
Techniques are like asshole and opinions, everyone's got one and everyone thinks everyone else's stinks. I think it's time we update each other with the techniques we're using to cope with the current gen of graphics. Here's mine. Assuming I'm modeling from scratch: -Use splines and surfaces to build up dense geometry…
I'm playing with the demo of max7, and am evaluating whether the UV relax function is usable for us. It looks like the function is relaxing the verts only in UV space, and disregarding the XYZ positions... so I can't get a decent result with it. Relax before and after. It should be pushing the green UV edge outwards, to…
Hi guys, I am reviewing some stuffs of study and work and I have some issues that some time troubles me, and I would love your help if you guys can 1) Should I always keep the edge flow quad/tris ?? Some time, for a small detail I need a entire edge loop for the shape that i desire and it grows my polycount 2)Sometimes to…
Hey all. I've got a question and all the searching I've done hasn't really got me past basic baking questions. Bascially I have started messing with trying to do LOD models and higher poly bakes. Currently I'm working on vegetation and one of the team members wanted more ground cover (ivy type plants to hide tex seams) So…
Hi. Turned this in a while ago and I was just looking at it again. I'd like to improve this further and I'm looking for fresh eyes on things for crits. There are some things I'm not happy with and I was wondering what others here thought? My specs needed to be under 7,000 tri's for the whole scene. And all textures needed…