Hello people!
I haven't posted in a while and I would really appreciate some feedback right about now.
Here's the idea. We were given a concept from an established concept artist (in my case Chris Ayers - check him out he is amazing -
http://www.chrisayersdesign.com/ - he is letting us use his concepts) and we have to fully translate this in 3D as best we can while staying very very true to the original design. So staying on model is the biggest requirement.
Here the concept:
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The big pig on the left is the concept, everything else I just gathered for reference (many thanks to the other artists too).
Here's the progress to far:
Original zspheres and base sculpt:
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First retopo pass:
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Silhouette:
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I'm not worried about legs, arms and ears yet because those seem easy enough.
Can I get your opinions on how the overall shapes are matchin' up?
Thanks!!!!
Replies
I'd personally say that if you've got the one piece of concept art that you're supposed to work from, then a reference sheet full of other concept art isn't going to do you much good other than as color, lighting, and display reference. Look up some photographs of warthogs to get a better sense of the detail that the original concept leaves to the viewer's imagination. I couldn't find an image that illustrated the main issue I had (the bony protuberances), but you're definitely going to want to look at pictures of warthog skulls and skeletons as well to get a sense of the underlying structure.
I'll look into that.
finalized base mesh:
By razvanimation at 2011-10-14
some more sculpting update:
By razvanimation at 2011-10-14
And that's it for tonight, I'll continue tomorrow. Any C&C welcome!
Laters'!
*Bump*
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Maybe I could try rounding it out at the ends.